Display Name = "Cursed Undersea Temple 2nd Floor"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 2])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([6, -1, 6])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

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    Empty([])

CommonEvent 69
Name = "EV069"

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    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

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    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

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    Empty([])

CommonEvent 85
Name = "EV085"

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    Empty([])

CommonEvent 86
Name = "EV086"

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    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 34, 5, 2, 0])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 34, 5, 2, 0])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 34, 5, 2, 0])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    Empty([])

CommonEvent 172
Name = "通行不可"

  Page 0
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 268, 4, 44, 2, 0])
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 268, 4, 44, 2, 0])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 268, 4, 44, 2, 0])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ControlSelfSwitch(["A", 0])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ScrollMap([6, 3, 5])
    ScrollMap([8, 8, 5])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ScrollMap([2, 8, 3])
    SetMoveRoute([177, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([178, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["kraken_fc1", 2, 0, 2])
    ShowText(["\\n<Kraken>"])
    ShowText(["Ugh, where is this..."])
    ShowTextAttributes(["poseidones_fc1", 2, 0, 2])
    ShowText(["\\n<Poseidoness>"])
    ShowText(["...Did we wash up in the enemy's temple?"])
    ShowText(["Seriously, what a terrible experience..."])
    SetMoveRoute([177, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=31, @parameters=[])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=31, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([178, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=31, @parameters=[])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=31, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_kraken_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_poseidones_st01", 0, 0, 180, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 180, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to you all...?"])
      ShowText(["No... it's fine, you don't have to say anything."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to you all...?"])
      ShowText(["No... it's fine, you don't have to say anything."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened to you all...?"])
      ShowText(["No... it's fine, you don't have to say anything."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kraken_fc1", 2, 0, 2])
    ShowText(["\\n<Kraken>"])
    ShowText(["Well, it would be a long story if I were to explain..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It probably won't be that long anyway."])
      ShowText(["Besides, I'm not really interested in listening."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It probably won't be that long anyway."])
      ShowText(["Besides, I'm not really interested in listening."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It probably won't be that long anyway."])
      ShowText(["Besides, I'm not really interested in listening."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kraken_fc1", 0, 0, 2])
    ShowText(["\\n<Kraken>"])
    ShowText(["Anyway, it's a stroke of luck that we could meet here."])
    ShowText(["From here on, let's go together."])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>"])
    ShowText(["I still want to cause more chaos!"])
    ShowText(["I'll be counting on you!"])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(329)"])
    ScriptMore(["add_actor_ex(280)"])
    Script(["level_adjust(280,105)"])
    ScriptMore(["set_class_level(280, 5, 10, false, false)"])
    ScriptMore(["set_class_level(280, 6, 10, false, false)"])
    ScriptMore(["set_class_level(280, 10, 10, false, false)"])
    ScriptMore(["set_class_level(280, 11, 10, false, false)"])
    ScriptMore(["set_class_level(280, 44, 10, false, false)"])
    ScriptMore(["set_class_level(280, 266, 10, false, false)"])
    ScriptMore(["set_class_level(280, 267, 10, false, false)"])
    Script(["set_class_level(280, 303, 10, false, false)"])
    ScriptMore(["set_class_level(280, 305, 10, false, false)"])
    ScriptMore(["set_class_level(280, 308, 15, false, false)"])
    ScriptMore(["set_class_level(280, 7013, 10, false, false)"])
    ScriptMore(["set_class_level(280, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(280, 7410, 10, false, false)"])
    Script(["level_adjust(329,107)"])
    ScriptMore(["set_class_level(329, 16, 10, false, false)"])
    ScriptMore(["set_class_level(329, 17, 10, false, false)"])
    ScriptMore(["set_class_level(329, 18, 10, false, false)"])
    ScriptMore(["set_class_level(329, 266, 10, false, false)"])
    ScriptMore(["set_class_level(329, 267, 10, false, false)"])
    ScriptMore(["set_class_level(329, 303, 10, false, false)"])
    ScriptMore(["set_class_level(329, 305, 10, false, false)"])
    ScriptMore(["set_class_level(329, 308, 13, false, false)"])
    ScriptMore(["set_class_level(329, 7015, 15, false, false)"])
    ScriptMore(["set_class_level(329, 7409, 10, false, false)"])
    ScriptMore(["set_class_level(329, 7410, 10, false, false)"])
    RecoverAll([0, 329])
    RecoverAll([0, 280])
    ControlSwitches([31, 31, 1])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kraken and Poseidoness have joined the party!"])
    Wait([60])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["To think you can fulfill the role of a queen..."])
      ShowText(["The sea must be so magnanimous and deep."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["To think you can fulfill the role of a queen..."])
      ShowText(["The sea must be so magnanimous and deep."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Hehe, this is interesting..."])
      ShowText(["I like it..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, it means we have some reliable allies now..."])
    ShowText(["Let's regroup and move on!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_worlddrawn\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 177
Name = "クラーケン"

  Page 0
    Empty([])

CommonEvent 178
Name = "ポセイドネス"

  Page 0
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([832, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4455, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3174, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([547, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3790, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Here, there are many treasure chests."])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There are two red treasure chests and two green treasure chests."])
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way is a detour, but there are multiple treasure chests."])
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you want to proceed quickly, go down."])
    ShowText(["If you want to collect treasure chests along the way, head to the right."])
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead."])
    ShowText(["By the way, you can walk on shallow water."])
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's continue onward."])
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["You can see a treasure chest here."])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way..."])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest..."])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["To proceed forward, go this way."])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This will take you back to the floor entrance."])
    ShowText(["There's no need to go there."])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This floor is almost done..."])
    ShowText(["The next one is the final floor."])
    Empty([])
